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Fortis Games

Game Dev Game Portfolio
Nicolas Leme
Author
Nicolas Leme
Senior Gameplay Programmer
Table of Contents

Responsabilities
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Senior Software Engineer

  • Own full-stack feature delivery across client, server, and shared code, from technical design through implementation, review, release, and live maintenance.

  • Architect core gameplay and UI systems, defining reusable patterns and interfaces that guide implementation across the team.

  • Own and evolve live content and localization pipelines for text, data, and asset updates; refactored the localization layer to automate delivery across 17 languages and unlock three new potential markets.

  • Build real-time features using client-side prediction, server reconciliation, and data-integrity validation across client and server systems.

  • Improve platform-level engine systems used across teams and games, including internationalization, performance, build-size optimization, and rendering.

Technical Details
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Twilight Towers & Unannounced Project

  • Implemented full-stack real-time features across client, server, and shared code using client-side prediction, server reconciliation, and data-integrity validation.
  • Designed and maintained an extensible UI architecture using controller/view/data separation, interface-driven design, and automated tests.
  • Replaced legacy hardcoded logic with data-driven configuration systems, shifting iteration ownership from Engineering to Design and shortening content iteration cycles.