Have you ever seen Capybaras this powerful before ?

Responsabilities#
Creative Director, Gameplay Programmer, Network Programmer, Business Developer
Prototyped, implemented and optimized weapons, enemies and gameplay systems with full online synchronization up to 4 players in a P2P architecture.
Extensive use of Profiling Tools to ensure stable performance, particularly during demanding gameplay segments. Allowing the optimization of CPU and GPU bottlenecks.
Analyzed data from analytics and player feedback to correctly adjust team focus.
Together with Yann Lemos implemented development/debug tools using the ImGui framework. A version of this development console is available in the following repository:
ImGui developer console created for Extremely Powerful Capybaras in Unity.